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Old Jun 20, 2008, 12:33 PM // 12:33   #81
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Originally Posted by bungusmaximus
Hehe, they always ask me to take it out too, but usually monks just don't know how to monk for a frenzying warrior. I can imagine a pure healing monk will hate frenzy, but if you can prot them up a little it's usually fine.
It's also about the person using Frenzy too.
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Old Jun 20, 2008, 01:01 PM // 13:01   #82
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Well, I would recommend you to run a GvG split warrior. They have a decent survivalitiy.

If you mind to play a presure warrior ( ``normal warrior´´) pick a monk. Really. The warrior is a class that is very needed of a monk.

Usually, AB PuGs have no monks. Thats why warriors fail in AB except splitting and...ganking
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Old Jun 20, 2008, 01:24 PM // 13:24   #83
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Quote:
Originally Posted by RiKio
Well, I would recommend you to run a GvG split warrior. They have a decent survivalitiy.

If you mind to play a presure warrior ( ``normal warrior´´) pick a monk. Really. The warrior is a class that is very needed of a monk.

Usually, AB PuGs have no monks. Thats why warriors fail in AB except splitting and...ganking
Warriors dont need Monks more than other classes, more like they need Monks less than other classes(all other casters)
the problem is with 1 skill, [skill]frenzy[/skill]
it's everyone's favourite IAS which is why it is extensively used, but most people dont know how to use it well and cancel it when needed thus they end up suiciding all the time.

so now lets correct your previous statement, BAD Warriors need Monks more than other classes because they overextend and suicide with [skill]frenzy[/skill]
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Old Jun 22, 2008, 04:47 PM // 16:47   #84
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Quote:
Originally Posted by zling

so now lets correct your previous statement, BAD Warriors need Monks more than other classes because they overextend and suicide with [skill]frenzy[/skill]
And what kind of warriors fight in AB ?

Quick tipes for decent playing a warrior in AB:

1- Dont overextend
2- Dont use [Frenzy] without a cancel stance
3- Cancel Frenzy when you are in troubles.
4- You are not inmortal. Dont rush into mobs
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Old Jun 23, 2008, 02:01 PM // 14:01   #85
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Originally Posted by Peter Acid Eater
This is very true. I often try to inform my side of what's out there. (ie: ctrl click "Mm Luxon Supreme" and say he's an MM, etc.) The biggest offense I see the most often is groups that run the same route throughout the entire skirmish. You MUST change it up every now and then! Do not just run in circles chasing after another group! You will get blocked by a mob and then ruined.

"Cap! Cap!" is pointless when the group that's shouting it is about to run headlong into a mob, which happens often. There are numerous strategies to controlling a map other than just running one specific route and shouting "Cap!" (camp res and ele shrines in saltspray and rotate shrine sweeps counter or normal clockwise, for example)
I don't scream CAP CAP CAP, i usually say " one team go bridge or get back the rez shrine" etc.

I try not to tell people what to do if possible but quite often my team of 4 are the only people capping - i then find a huge mob on the center of the map >.<
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Old Jul 17, 2008, 09:31 AM // 09:31   #86
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Form AB group with guildmates is better for warrior users. If you want to join PUG, play MM necro, Nuker ele and monks. These classes easily invited into a group.
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